Category Archives: evolution

Why shouldn’t you get your science from Prometheus?

Maybe it was my age, maybe it was the captivating performances, maybe it was the spine-tingling terror that the original film induced, but when I watched Alien sometime in the early Nineties (after hearing about from some kid at school who kept impersonating the grunts in the second film, Aliens), I came away breathless with awe. And I don’t remember having too much of a problem with the science either.

Skip forward twenty years, and oh-boy, do I wish I could hold the latest chapter–or prequel–in the Alien franchise, Prometheus, with the same reverence. Not only did I come away thinking that the film failed artistically, emotionally, and most of all, logically, it also must qualify as one of the most excreable examples of Hollywood attempting something the media-execs probably go round calling “Scienze”.

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How can evolutionary theory be used to make video games?

Red Dead Redemption, GTA IV, Limbo. Works of creative genius by some of the most imaginative, most talented video game designers on the entire planet. All made by humans, of course. One PhD student at Imperial College, London, however, is on a mission to show that in the future some of our video games might be made, not be people, but by computers.

Step forward ANGELINA, one of the early AI pioneers of this new realm.

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